Power: take and use
A Power is everything and everything is a Power...
Microsvard
This game is a variation of an arcade game (catching balls with a racket) and a global map with units. The resource extracted in the mini-game is used in the battle.
The game make for jam https://itch.io/jam/gamedevjs-2024
Used engine Phaser.
Thanks for playing. The game may still be in development. It all depends on you, the players. This is an appeal to players who are really interested in my game. Do you like this type of game? If you played the game and liked it, write in the comments what exactly you liked. If you didn’t like something, write what it was, or what you would like me to improve or add to the game.</br>Bugs fixed v0.2alpha 12 May 2024
Clicking on White units selects them.
Use your keyboard arrows to move the unit.
Colliding with the colored circles triggers a mini-game: collecting force power energy. Red and Green energies of force. Red power - used for active protection in the battle with the gray ones, Green power - used as a passive energy shield.
A collision with Gray units triggers a mini-game battle. The Grays attack, you need to catch them so that they do not pass.
Powers, Grays and Whites units are finite.
Pick mode
Collect only one thing: Red or Green power. If you collect the opposite, you will receive a Health penalty.
If Stock Power or Health runs out, then the end of the mini-game.
Battle Mode
The Grays attack by sending hordes of gray balls. You need to catch them, which consumes Red Power. If you miss the Grays, the Green Power passive defense is triggered. If there is no Red and Green Power, there will be Health damage, but catching is still more profitable, because the damage is half as much.
Status | In development |
Platforms | HTML5 |
Author | Microsvard |
Genre | Action |
Made with | Phaser |
Tags | 2D, Abstract, Arcade, minigames, Minimalist, My First Game Jam, Real-Time, Singleplayer, Sprites |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Homepage |
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